AI Insights · Timothy · October 2023
Top 5 Hypercasual Games in the Netherlands in Q3 2023
Explore the performance trends of the top 5 hypercasual games on a unified platform in the Netherlands during Q3 2023, based on Sensor Tower data.
Performance of Top 5 Hypercasual Games on Unified Platform in the Netherlands in Q3 2023
In the third quarter of 2023, the top 5 hypercasual games in the Netherlands showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the metrics for each game based on data from Sensor Tower.
Block Blast!
Publisher: Hungry Studio
Weekly downloads for Block Blast! saw a peak in mid-July, reaching approximately 20.5K. However, the numbers gradually declined towards the end of the quarter, ending at around 10.9K in the last week of September. Active users also followed a downward trend, starting at 114.3K in late June and decreasing to 85.9K by the end of September.
Burger Please!
Publisher: Supercent, Inc.
Burger Please! experienced an upward trend in weekly revenue, peaking at about $597 in the last week of September. Downloads saw fluctuations, with a notable high of 15.8K in late July, followed by a dip and then a resurgence to 12.1K in the last week of September. Active users showed a significant increase from 29.1K in late June to 66.3K by the end of the quarter.
Water Sort Puzzle: Get Color
Publisher: Zephyrmobile
Weekly revenue for Water Sort Puzzle: Get Color peaked at $425 in late August, with a subsequent decline to $195 by the end of September. Downloads peaked at 10.6K in early August but saw a steady decline to around 5.7K by the end of the quarter. Active users increased steadily from 20.7K in late June to 30.3K by the end of September.
Bridge Race
Publisher: SUPERSONIC STUDIOS LTD
Bridge Race showed a mixed performance in weekly revenue, peaking at $213 in late July but dropping to $35 by the end of September. Downloads also saw a peak at 10.9K in late July, followed by a consistent decline to 3.9K by the end of the quarter. Active users fluctuated, starting at 18.9K in late June and ending at 13.9K in the final week of September.
Lifting Hero
Publisher: Rollic Games
Lifting Hero had a modest peak in weekly revenue at $48 in mid-July, with a decline to $15 by the end of September. Downloads saw a peak of 9.9K in late June but gradually decreased to 2.5K by the end of the quarter. Active users also followed a declining trend, starting at 18.6K in late June and dropping to 12.3K by the end of September.
For more detailed insights and data, visit Sensor Tower.